DRAFTS
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2D QUESTIONNAIRE
Evaluation
I created a questionnaire to get feedbacks from my viewers about what they think about my 2D animation as I have lost my final draft, it had been quiet difficult to get points based around how I could have improved it. However, I have rounded up comments about how the animation had been thoroughly planned and researched upon with an example of a video that I had seen while planning. The split screen idea was something that I found challenging but wanted to do, as I was fascinated by the whole concept of it. I asked if the animation was consistent only from what the audience can see from the drafts that I had uploaded, from what they have seen some how the animations concept was really good but the animation unfortunately was not consistent, as the video wasn’t put together in a final form. I had a few that had seen my final piece and they said that the final piece was consistent but looking at the draft it was in progress, it was free flowing and easy to understand. I wanted to know which part of my animation was mostly liked and disliked so this would help me amend my animation. Viewers have mentioned that they had enjoyed the content, the drawing of the objects and bringing them into reality very interesting, the way I had integrated real apps on a IPhone to help fight the opponent. Unfortunately with the final piece of my animation lost, I had no sound used for the drafts so I could not get as much feedback on the soundtrack that I had used but have mentioned it on my proposal for people to get a brief idea of what I did initially have. With the feedback from my drafts I think it's really important to start creating my soundtrack and ensure that it synchronized with the onscreen action, this will make it much more entertaining for the viewers and ensure that the animation is as funny as I wanted it to be perceived. Another really important point which I agree with completely is the overlapping of some screen actions, that had the viewers confused, to amend this problem I have to ensure that while editing I make sure that I label each action and lock all the labels while editing on one. There were shots that were not particularly moving. I think I need to make sure that while exporting the file, the settings are properly maintained. Another improvement that I also agree with was the ending of my animation, as it was only a draft there should of been an 'explosion' at the end as it would of been a much clearer narrative and understanding of the storyline.
STORYBOARDS
PROPOSAL |
The technique that I will be using for my 2D animation will be on Adobe Flash and be presented within a split screen, where I want to bring real people in an animated world. This refers to 2 people that would be filmed separately in front of a green screen, where we can animate the background and put together 2 characters that would then have a never-ending friendly war between each other. I will be drawing out images/objects to throw at my opponent that will then change while it gradually moves through to the second screen. For example, if I was to draw a water pistol, the water will then get splashed on to the opponent holding up a shield or a ball being thrown that steadily gets bigger and turns into a bowling ball. I wanted to play around with different ideas that would involve a real object such as an iPhone, then the icon that would then get animated and thrown at the opponent. An instrumental soundtrack at the background with actions that are mimed. I was inspired with the idea of using split screen for my animation after watching a short footage on YouTube ‘Split screen-A Love Story’ that was made so beautifully, with a story being shown without words but similar actions in 2 different countries. The soundtrack that I wanted to use at the opening of the animation were for the apps that would have a 'click' sound when the apps were thrown at the opponent, the bomb disposal, which was for the end of the animation. I would have a soundtrack throughout the animation that would play at the back very subtle.
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2D ANIMATIONS EXAMPLE:
Mickey Mouse is a cartoon created in 1928 by Walt Disney
Mickey Mouse Clubhouse, is a children's television series that appears on Disney Channel. The program was initially part of Playhouse Disney. Disney have stated that each episode has the characters help children's solve problems using their basic skills such as counting numbers and identifying shapes. Beginning of 1930, Mickey has also been featured extensively as a comic strip character. His self-titled newspaper strip, hand drawn, ran for 45 years. Mickey has also appeared in comic books. He also appears in other media such as video games as well as merchandising, and is a meetable character at the Disney parks. Mickey was first seen in a test screening of the cartoon short Plane Crazy, on May 15, 1928, but it failed to impress the audience and to add insult to injury, Walt could not find a distributor. The Cartoon was not the first cartoon to feature a soundtrack connected to the action. As for an example for 'Willie' Disney had the sound recorded with a click track that kept the musicians on the beat.
The technicolor film process was used in the film production, this is a colour motion picture process invented in 1916. Technicolor prints could run on any projector; unlike other additive processes, it could represent colors clearly without any special projection equipment or techniques. More importantly, Technicolor held the best balance between a quality image and speed of printing, compared to other subtractive systems of the time.One major drawback of Technicolor's three-strip process was that it required a special, bulky, and very heavy Technicolor camera. Film studios could not purchase Technicolor cameras, only rent them for their productions, complete with camera technicians and a colour supervisor.
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Mickey's body was drawn out of circles in order to make the character simple to animate, it made him more dynamic and appealing to audiences. Each of Mickey's hands has only three fingers and a thumb. Disney said that this was both an artistic and financial decision, explaining "Artistically five digits are too many for a mouse. His hand would look like a bunch of bananas. Financially, not having an extra finger in each of 45,000 drawings that make up a six and one half minute short has saved the Studio millions."
The Daffy Doc is a 1938 Looney tunes cartoon by Warner Bros
Black & White
Dr. Quack is trying to keep Daffy Quiet for him to do the operation, but Daffy gets too insane when he was barking orders. Daffy is kicked out into an "artificial lung" machine that inflates Daffy's body parts. Insulted, he decides to get his own patient. Daffy grabs a sledge hammer, puts it behind his back, and starts to look for a patient. While back in the operating room, Dr. Quack had finished fixing the patient (who turns out to be a football) and started to play with it. Looney tunes is a Warners Bros. animated cartoon series. In 1929, WB became interested in developing a series of musical animated shorts to promote their music. The original Looney Tunes theatrical series ran from 1930 and 1969. The shorts from this era can be identified by the fact that they open with a different title sequence featuring stylized limited animation and graphics on a black background. These final shorts were obviously made with a smaller budget and looked cheap compared to the lush scenery and detailed expression of the characters.
Dr. Quack is trying to keep Daffy Quiet for him to do the operation, but Daffy gets too insane when he was barking orders. Daffy is kicked out into an "artificial lung" machine that inflates Daffy's body parts. Insulted, he decides to get his own patient. Daffy grabs a sledge hammer, puts it behind his back, and starts to look for a patient. While back in the operating room, Dr. Quack had finished fixing the patient (who turns out to be a football) and started to play with it. Looney tunes is a Warners Bros. animated cartoon series. In 1929, WB became interested in developing a series of musical animated shorts to promote their music. The original Looney Tunes theatrical series ran from 1930 and 1969. The shorts from this era can be identified by the fact that they open with a different title sequence featuring stylized limited animation and graphics on a black background. These final shorts were obviously made with a smaller budget and looked cheap compared to the lush scenery and detailed expression of the characters.
Tom and Jerry created by William Hanna and Joseph Barbera
Tom and Jerry is an American series of theatrical animated cartoons. The series features comedic fights between an iconic set of enemies, a house cat and mouse. Tom and Jerry were the inspiration for Itchy and Scratchy, the sadistic cat and mouse in The Simpsons and even today they are often cited in debates about children being exposed to violence on screen. Hanna and Barbera ultimately wrote and directed one hundred and fourteen Tom and Jerry shorts at the MGM cartoon studio. The Metro-Goldwyn-Mayer cartoon studio was the in-house division of (MGM) motion picture studio, during the golden age of American Animation, responsible for producing animated short subjects to accompany MGM feature films. To promote their films and attract larger theater audiences, motion picture chains in the 1930s provided many features to supplement the main feature, including travelogues, serials, short comedy subjects, newsreels and cartoons.
Flintstones
The Flintstones is an animated, prime-time American television sitcom that was broadcasted between 1960 and 1966 on ABC. The Flintstones was about a working class stone age man's life with his family and his next door neighbour and best friend. Barbara and Henna wanted to recapture the adult audience by creating the most popular form television genre that appealed both to adults and children, the 'situation comedy'. Animation is the rapid display of a sequence if images of 2D artwork or model in order to create an illusion of movement from anything from a flip book to a motion picture films. It is a very difficult art to master and can often be very tedious. Limited Animation, this is a cheaper process of making animated cartoons that does not follow a "realistic" approach. Examples of this type of animation include The Flintstones. Textures, cameras and lights are then added to bring the model to life.
4 PIONEERS
Lumiere Brothers
The Lumiere brother were born in Besancon, France, in 1862 and 1864, and moved to Lyon in 1870, where both attended ‘La Martinere’, the largest technical School in Lyon. Their father, Claude-Antoine Lumiere (1840-1911), ran a photographic firm and both brothers worked for him; Louis as a physicist and Auguste as a manager. Louis had made some improvements to the still-photograph process, the most notable being the dry-plate process, which was a major step towards moving images. It was not until their father retired in 1892 that the brothers began to create moving images. The Lumiere’s held their first private screening of projected motion pictures in 1895.The first public screening of films at which admission was charged was held on December 28, 1895. This history-making presentation featured ten short films. Each film is 17 meters long, which, when hand cranked through projector, runs approximately 50 seconds. William Horner A British mathematician and schoolmaster, the invention of zoetrope, in 1834 and under a different name ‘Deadaleum’ has been attributed to him. Horner published a mode of solving numerical equations of any degree, now known as Horner’s method. According to Augustus De Morgan, he first made it known in paper read before the Royal Society. A zoetrope is a device that produces an illusion of action from a rapid succession of static pictures. It consists of a cylinder with slits cut vertically in the sides. Beneath the slits on the inner surface of the cylinder is a band, which has either individual frames from a video/film or images from a set of sequenced drawings of photographs. As the cylinder spins the user looks through the slits at the pictures on the opposite side of the cylinder's interior. The scanning of the slits keeps the pictures from simply blurring together so that the user sees a rapid succession of images producing the illusion of motion, the equivalent of a motion picture. Cylindrical zoetrope’s have the property of causing the images to appear thinner than their actual sizes when viewed in motion through the slits. Emile Reynaud He was a French science teacher, responsible for the first projected animated cartoon films. In 1877 Reynaud created Praxinoscope, which is an animated device that came just after the invention of the zoetrope. The Praxinoscope improved the zoetrope just by replacing its narrow viewing slits with an inner circle of mirrors, placed so that the reflections of the pictures appeared more or less stationary in position as the wheel turned. This will give a rapid succession of images producing the illusion of motion, with a brighter and less distorted picture than the zoetrope offered. In 1899 Reynaud developed the Theatre Optique, this is an improved version of images that are projected on a screen from a roll of pictures. This allowed Reynaud to how hand-drawn animated cartoons to a much larger audience. Therefore soon eclipsed by the photographic film projector of the Lumiere brothers. Joseph Plateau He graduated as a doctor of physical and and mathematical sciences in 1829. He became a teacher of mathematics in 1827 at the school of Brussels. He was an appointed professor of an experimental physics. He was a Belgian physicist, the first to demonstrate the illusion of moving image. To do this he used repeated drawn images on an counter rotating disks. |
FLIP BOOK
I started off by planning, drawing out ideas, brainstorming a storyline to create a gradual movement within a book. I chose to have 10 sections going down on an A4 to line out how the sketches will line up after it has been drawn. I found that the sketching of 'PacMan' was a good idea to create a movement with the ghost being eaten. I used the photoshop software to inline 'PacMan' circular body to be the same throughout the whole movement. There was also a use of colour correction to bring out the colouring that I had done while drawing it.